特徴 - realtime global illumination - realtime penumbra shadows - realtime color bleeding - infinite light bounces - fully dynamic HDR lighting - 220000 triangles in scene - 300+fps in hight resolution (1920x1200)
2008での変更点 - per-pixel indirect shadows and color bleeding - Linux support - native 64bit support - all GPUs use the same render path - minor rendering fixes
> Q: Lightsmark score depends also on CPU, right? > A: Yes, part of lighting equation is solved by CPU, because it is faster this way. It simulates the best use in real game.
1024x768 fullscreen ( pasuspender -- ./backend 1024x768 ) 【CPU】 Sempron 3200+ 35W 【MEM】 2GB x 2 【M/B】 ASUS M2A-VM HDMI 【VGA】 on board (x1250) 【ドライバ】 Catalyst 8.5 【OS】 Linux Ubuntu 8.04 (32bit)
【Score】 11.37 --- 1024x768 fullscreen 【CPU】 Sempron 3200+ 35W 【MEM】 2GB x 2 【M/B】 ASUS M2A-VM HDMI 【VGA】 on board (x1250) 【ドライバ】 Catalyst 8.7 【OS】 Windows XP pro sp3 (32bit)