Boggart King 1RRR Creature - Goblin Lord Other goblins you control have haste. 1R: Other goblins you control get +1/+0 RR, Sacrifice Boggart King: Target goblin you control becomes an exact copy of Boggart King. 3/2 To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok....
Pretty flavorful and it could see play. Obviously a loving homage to goblin king. Wizards is really pushing the creative envelop for LOR.
Boggart Gravedigger 1BR Creature - Goblin During your upkeep, you may return target goblin card from your graveyard to your hand. 1/2
Boggart Shenanigans (2)(R) Tribal Enchantment- goblin Whenever a goblin card is put into your graveyard, Boggart Shenanigans deals 1 damage to target player. Uncommon.
Kithkin Harbinger (2)(W) Creature - Kithkin soldier When Kithkin Harbinger comes into play, search your library for a Kithkin card and reveal it, then shuffle your library and put it on top of your library. 1/3
Faerie Harbinger (3)(U) Creature -- Faerie Wizard Flash Flying When Faerie Harbinger comes into play, search your library for a Faerie card and reveal it, then shuffle your library and put it on top of your library. 2/2
Goldmeadow Dodger (W) Creature ― Kithkin Rogue (c) Goldmeadow Dodger can’t be blocked by creatures with power 4 or greater. 1/1
Springjack Knight (2)(W) Creature ―Kithkin Knight (c) Whenever Springjack Knight Attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. 2/1
Kithkin Daggerdare (1)(G) Creature ―Kithkin Soldier (c) (G), (T): Target attacking creature gets +2/+2 until end of turn. 1/1
Surge of Thoughtweft (W) Tribal Instant ―Kithkin (c) Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Entangling Trap (1)(W) Enchantment (u) Whenever you clash, tap target creature an opponent controls. If you win, that creature doesn’t untap during its controller’s next untap step.
Militia’s Pride (1)(W) Tribal Enchatment ―Kithkin (r) Whenever a nontoken creature you control attacks, you may pay (W). If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.
Treefolk Harbinger G Creature - Treefolk Shaman When Treefolk Harbinger comes into play, search your library for a Treefolk or Forest card and reveal it, then shuffle your library and put it on top of your library. 0/3
Giant Harbinger 4R Creature - Giant Warrior When Giant Harbinger comes into play, search your library for a Giant card and reveal it, then shuffle your library and put it on top of your library. 4/3
Treefolk HarbingerでDoran, the Siege Towerをサーチして3/3相当に
Konmai Command 1RRR Instant (R) Choose two - "Choose one - Destroy target Wall; or Konmai Command deals 1 damage to target creature; or target creature gains haste until end of turn." or "Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn." or "Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Konmai Command deals 3 damage to target Wizard creature." or "Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card."
Elemental Harbinger R Creature ? Elemental Shaman When Elemental Harbinger comes into play, you may search your library for an elemental card and reveal it, then shuffle your library and put that card on top of your library. 1/1
Goblin Harbinger 2B Creature ? Goblin Warrior When Goblin Harbinger comes into play, search your library for a Goblin card and reveal it, then shuffle your library and put it on top of your library.
Broken Ambitions ? XU Instant (C) Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell’s controller puts the top four cards of his or her library into his or her graveyard.
Final Revels ? 2B Sorcery (U) Choose one ? All creatures get +2/+0 until end of turn, or all creatures get -0/-2 until end of turn.
Needle Drop ? R Instant (C) Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card.
Wild Ricochet ? 2RR Instant (R) You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Wren's Run Vanquisher 1G Creature - Elf Warrior (U) As an additional cost to play Wren's Run Vanquisher, reveal an elf card from your hand or pay Deathtouch 3/3
HUNTER of Eyeblights 3BB Creature -Elf Assassin (U) When Hunter of Eyeblights comes into play,put a +1/+1 counter on target creature you don't control. 2B,T: destroy target creature with a counter on it. 3/3
Champion an elemental (when this comes into play, sacrifice it unless you remove another elemental you control from the game. When this leaves play, return that card to play.)
Flash Evoke 1 (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play) When this Creature comes into play target creature gets +3/+3
Instant 1
Clash an oponnent, then return ttarget creature to the hand of its owner's hand. If you win then put that creature at the top of its owner's deck .creature an (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
Mosswort Bridge Land Hideaway (this land comes into play tapped. When it does, look at the top 4 cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) Tap: Add (G) to your mana pool. (G),Tap: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater. Rare.
Jace Beleren 1UU Planeswalker - Jace +2: Each player draws a card -1: Target player draws a card -10: Put the top 20 cards of target player's library in to his or her graveyard. Loyalty: 3
Seedguide Ash 4G Creature ? Treefolk Druid When Seedguide Ash is put into a graveyard form play, you may search your library for up to three forest cards and put them into play tapped. If you do, shuffle your library. 4/4
- There is an uncommon red elemental that can add to your mana pool every turn! - The Blue incarnation (Guile) is a counterspell players dream, your opponents spells become your own!!! - Finally, there is a 4/4 Giant for 5 mana which damages all non-giants thanks to his brothers, when he hits play.
Ceaseless Searblades 3R Creature ? Elemental Warrior (U) Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4
Familiar’s Ruse UU Instant (U) As an additional cost to play Familiar Ruse, return a creature you control to its owner’s hand. Counter target spell.
Guile 3UU Creature ? Elemental Incarnation (R) Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. When guile is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Quill-Slinger Boggart 3B Creature ? Goblin Warrior (C) Whenever a player plays a Kithkin Spell, you may have target player lose 1 life. 3/2
Exiled Boggart 1B Creature ? Goblin Rogue (C) When Exiled Boggart is put into a graveyard from play, discard a card. 2/2
Hornet Harasser 2BB Creature ? Goblin Shaman (C) When Hornet Harasser is put into a graveyard from play, Target creature gets -2/-2 until end of turn. 2/2
Moonglove Extract 3 Artifact (C) Sacrifice Moonglove Extract : Moonglove Extract deals 2 damage to target creature or player
Changeling Hero 4W Creature type - Shapeshifter (U) Changeling Champion a Creature Lifelink 4/4
Peppersmoke B Tribal Instant ? Faerie (C) Target Creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
GREEN changeling titan 4g creature-shapeshifter(uncommon) changeling(hope you already know) champion a creature(too lazy to type...sorry) 7/7
rootgrapple 4G tribal instant-treefolk(common) destroy target noncreature permanent. if you control a treefolk,draw a card.
fistful of force 1g instant(common) target creature gets +2/+2 ntil end of turn. Clash with an opponent. if you win, that creature gets additional +2/+2 and gains trample.
sylvan echoes g enchantment(uncommon) whenever you clash and win, you may draw a card(this ability resolves after the clash)
WEED STRANGLE 3BB SORCERY(COMMON) DESTROY TARGET CREATURE. CLASH WITH AN OPPONENT. IF YOU WIN, GAIN LIFE EQUAL TO THAT CREATURE'S TOUGHNESS 147/301
THEIVING SPRITE 2B CREATURE-FAERIE ROGUE(COMMON) FLYING WHEN T.SPRITE COMES TO INTO PLAY, TARGET PLAYER REVEALS X CARDS FROM HIS OR HER HAND, WHERE X IS THE NUMBER OF FAIREIS YOU CONTROL. CHOOSE ONE OF THOSE CARDS. THAT PLAYER DISCARDS THAT CARD 1/1 143/301
CAIRN WANDERER 4B CREATURE-SHAPESHIFTER(RARE) CHANGELING AS LONG AS A CREATURE WITH FLYING IS IN YOUR GRAVEYARD, CARDNAME HAS FLYING. THE SAME IS TRUE FOR FEAR, FIRSTSTRIKE, DOUBLE STRIKE, DEATHTOUCH, HASTE, LANDWALK, LIFELINK, PROTECTION, REACH, TRAMPLE, SHROUD, AND VIGILANCE. 4/4 105/301
OONA'S PROWLER 1B CREATURE-FAERIE ROGUE(RARE) FLYING DISCARD A CARD:CARDNAME GETS -2/-0 UNTIL END OF TURN. ANY PLAYER MAY PLAY THIS ABILITY. 3/1 133/301