【MTG】最新セット雑談スレ130

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artifact (R) 3
At the beginning of your precombat main phase, put a charge counter on cardname.
Then, you may remove all charge counters from cardname to add X mana of any one
colour to your mana pool where X is the number of charge counters removed.
Tap: add 1 mana of any colour to your mana pool.

Sorcery 5UU
split second
Gain Control of target creature.

angel 6WW
5/5
Flash flying
when it comes into play, prevent 5 damage anyway you choose

Creature 3
6/6
Vanishing 2
kicker 4 - it gets more time counters

Artifact Creature 2
1/1
[this] comes into play with 3 +1/+1 counters on it if you did not play it from your hand.
When [this] is put into a graveyard from play, remove it from the game with 3 time counters on it. It gains suspend.

Enchantment (R) 4W
When [this] comes into play, each opponent puts a white enchantment token into play
You gain shroud. (You can't be the target of spells or abilities.)

Enchantment - ?U
At the beginning of each opponents upkeep, that player reveals the top card of his or her library.
If it is creature card, remove that card from the game. [this] becomes a creature that is a copy of the removed card.

Artifact - Fortification
When the fortified land becomes tapped, creatures you control get +1/+1 until end of turn.
Fortify ? (?: Attach to target land you control. Play only as a sorcery)

Jhoira 1UR
Legendary Creature - Human ?
2, remove a card from your hand or play from the game: Put four time counters on that card.
If it doesn't have suspend, it gains suspend. Play this ability only as sorcery
2/2

Artifact
When ~ comes into play, choose a card type other than Tribal or Planeswalker.
Spells of the chosen card type cost 1 less to play.

[Blue Suspender] - 3UU
Sorcery
Return target permanent to it's owner's hand. Remove [this] from the game with three time counters on it.
Suspend 3 - 2U

不確定なの多すぎだが