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308名無しさん@3周年
完全にバカですね。
国家と言う枠がある以上国境が無きが如き事態は起きないって自分で書きながら
日本がその無政府だか何だか状態だと書いてる。
まず、その留学生ばかり取ってるって事実を見せなさいよ被害妄想バカ爺さん。
そう言う事実も見せられないんでしょ?って言うか全て妄想だもんねえ。
つまりね爺さん、あんたはだ、チョンは消えろって事だけ言いたいから適当な話を
つぎはぎ細工して高尚な理論だと言いたいんでしょ?
それよりこれ見てね。http://www.youtube.com/watch?v=yNQTjnhr7lw&feature=related
309名無しさん@3周年:2012/02/29(水) 22:19:16.04 ID:DcQSzPd+
310名無しさん@3周年:2012/02/29(水) 22:21:44.23 ID:DcQSzPd+
311名無しさん@3周年:2012/02/29(水) 22:23:44.12 ID:DcQSzPd+
312名無しさん@3周年:2012/02/29(水) 22:25:00.12 ID:DcQSzPd+
313名無しさん@3周年:2012/02/29(水) 22:26:38.73 ID:DcQSzPd+
http://www.youtube.com/watch?v=LqubBDS7ess
この本は欲しいなあ。
ジジイの寝言よりもはるかにましだ。
314名無しさん@3周年:2012/02/29(水) 23:26:38.98 ID:FV8J8RPy
At Sony, Portable Games Just Got Bigger

So how’s your pocket budget these days?

No, I’m not asking about your financial circumstances. I’m asking, literally, how much space do you
have in your pockets?

Women have it easier than men in this regard, because they often carry assorted objects in bags of
various sizes. Men generally make do with pockets.

The pocket budget is among the most important factors in global entertainment, media and technology
right now: How many devices can we be expected to carry as we slouch toward the digital nirvana of
doing everything everywhere all the time? The trend has been to cram more and more onto the phone,
making it “smart.” That obviously includes games.

For decades, going back to Nintendo’s original Game Boy, playing on the go meant carrying a separate
device. So a great many people never played mobile games. Now that simple games are on phones that people
carry anyway, almost everyone can enjoy some sort of interactive entertainment.

In this broad context, the idea that a colossus like Sony would devote itself to developing and marketing
a device that is at least twice the size of a phone, blatantly endangers the pocket budget of men around
the world, and is pretty much built to do one thing well play games might seem anachronistic. But
that is exactly what Sony has done with the new PlayStation Vita. And that is why it’s brilliant.
315名無しさん@3周年:2012/02/29(水) 23:27:38.73 ID:FV8J8RPy
The Vita is the finest mobile gaming system yet made for adults. It’s that simple. The Vita is not
trying to be a phone. It is not trying to be the one-stop shop for everything your digital heart desires.
It is not bloated and shackled by the weight of diffuse ambition that you might have expected from Sony.

Yes, there are traces of mission creep in the Vita’s design unsatisfying, unpolished elements like
social networking where you can see Sony bumping up against the limits of its competence but in general
the Vita is far more focused and polished than its predecessor, the poorly named PlayStation Portable.
The PSP tried to do everything and did little well. The Vita is trying to be a great game machine for
core console gamers who don’t mind adding to their pocket budget by carrying around a device in addition
to their cellphones. At that it succeeds superbly.

Until now, playing a portable game meant accepting fundamental reductions in the experience, compared with
playing a major console game on a big television at home. The graphics were going to be inferior. The screen
itself would not appear as attractive. Perhaps most important for core players, the ability to control and
interact with the game itself would be limited: fewer buttons, triggers and control sticks. Basically,
a mobile game has meant a simplified, dumbed-down experience. No longer. The Vita delivers the basic
feeling of having a real game machine in your hands.

Start with the controls. When you’re holding the Vita, which is about seven inches wide, you feel as if
you were holding a PlayStation 3 controller, which is a bit more than six inches wide. If a normal game
controller intimidates you, and you’re more comfortable playing games on, say, an iPad or a Wii, the Vita
is not for you. But if “dual analog thumb sticks” sounds like something you’d like on a mobile game
machine, get a Vita now.
316名無しさん@3周年:2012/02/29(水) 23:28:38.77 ID:FV8J8RPy
The big difference, of course, between the Vita and the PS3 is that when you’re playing the Vita,
the screen is between your hands not up, out and away from you. And what a screen. Sony’s television
operation may be facing hard times in the face of South Korean competition, but the company’s reputation
for making perhaps the best-looking (if expensive) displays remains intact, as it should.

The Vita’s screen delivers the most attractive images I’ve seen on a mobile device. In image quality
it is superior to the iPhone and the iPad, as you would hope from Sony. For the tech nerds, the technology
is called OLED. It is eye-poppingly clear and bright (and touch-sensitive, which is used to excellent effect).
The resolution is 960 by 544 pixels, and when you pack that much into a five-inch screen it looks awesome.

The overall three-dimensional rendering isn’t comparable to that of a home console, but it does deliver
a legitimate 3-D, full-motion, full-color gaming experience far beyond, say, Nintendo’s DS line. (The big
difference there is that the DS line, built around brands like Mario and Pokemon, is aimed at children;
the Vita, which offers Teen- and Mature-rated games in addition to some kids’ fare, is mostly aimed at adults.)

The Vita costs about $250 for a Wi-Fi-only model and about $300 for one that can connect to AT&T’s 3G network.
If you connect to AT&T, you can buy a month-to-month data plan that includes a paltry 250 megabytes for $14.99
or 3 gigabytes for $30.
317名無しさん@3周年:2012/02/29(水) 23:29:39.49 ID:FV8J8RPy
Most of the really cool online stuff like actually playing against other people in real time and streaming
movies from Netflix onto the Vita’s fabulous screen are available only over Wi-Fi. On 3G you can basically
trade scores and see who’s around you. The Vita’s original Facebook app was barely functional and has since
disappeared from the Sony online store. The Vita includes two cameras and takes great video, but you can’t
upload directly to YouTube.

So the networking features are a bit ragged, but the game experience is excellent, whether that means
adventuring through a jungle in the new version of Uncharted: Golden Abyss; jumping and swinging in Ubisoft’s
charming Rayman Origins; racing in ModNation Racers; or finishing the back nine in Hot Shots Golf (now
becoming a personal vice). I’m not normally a huge team-sports game fan, but this version of the FIFA
soccer franchise by Electronic Arts is compelling (not least because it makes great use of the touch-sensitivity
of the back of the Vita, as well as the front screen).

Many games are available either on small cartridges or as direct downloads. The downside of buying a game
online is that you have to wait for it actually to download. (Games range up to several gigabytes in size.)
The upside is that you can keep multiple games on one memory card rather than carrying separate cartridges.
About two dozen games are available now, with many more on the way.
318名無しさん@3周年:2012/02/29(水) 23:30:39.26 ID:FV8J8RPy
It’s too bad that Sony doesn’t allow customers who buy a cartridge to load the game onto an encrypted
memory card and leave the minuscule, easy-to-lose cartridge at home. If Sony doesn’t enable that, you can
rest assured that hackers are trying to do it illegally.

But over all, the Vita is a beautifully engineered portable game machine. As Kazuo Hirai, previously the
head of Sony’s PlayStation division, prepares to become Sony’s chief executive in April, the big question
is whether the relatively focused, disciplined Vita reflects his general strategy for the company that
invented the Walkman.

And, of course, what that means for your pocket budget.
319名無しさん@3周年:2012/02/29(水) 23:32:12.75 ID:FV8J8RPy
[認知症と向き合う](23)なぜ暴力を振るうのか

 訪問診療で訪れた70歳代の認知症の男性宅に、男性が利用しているデイサービスの担当者から私あての手紙が
残されていました。

 手紙にはこうありました。「他の利用者様に暴力を振るわれました。薬などで調整できませんか。このままでは
当施設で受け入れができません」、と。

 男性は家にいればそういう様子はないのですが、施設では怒鳴り散らし、時には暴力も振るうそうです。

 認知症の人が暴力を振るう場合、「周辺症状」が出たと言われます。アルツハイマー型認知症では、暴言、
徘徊(はいかい)、妄想などが相当するようです。医学的には、脳の変化が直接的な原因で起こる症状以外のものと
されます。脳の変化に加えて、性格や生活史、健康状態、人間関係など様々な要因が絡み合って起こるわけです。
http://www.yomidr.yomiuri.co.jp/page.jsp?id=55083
320名無しさん@3周年:2012/02/29(水) 23:33:12.85 ID:FV8J8RPy
昨年の県内不明者県警まとめ 認知症疑い1割余

 県内の警察署に昨年届け出があった行方不明者1236人のうち、1割余の137人は認知症の人、またはその
疑いのある人だったことが27日、県警本部のまとめで分かった。同本部がこうしたデータを公表したのは初めてで、
過去5年間のまとめでは、その数は増加傾向だ=グラフ。ただ、データは家族らの届け出に基づいており、認知症の人や
家族を支援する団体からは「実際にはもっと多いのではないか」との声もある。
http://www.shinmai.co.jp/news/20120228/KT120227FTI090019000.html

増え続ける認知症患者

  平均寿命が長くなるにつれ、認知症になるスイス人の数も増加している。しかし、患者の看護にかかる費用は
莫大になり、早急の対応策が求められている。スイス社会はこの状況に対してどのように対処すべきなのか。現在、
認知症患者の数は約11万1000人。しかし、2050年までにその数は26万6000人に達すると予測されている。
http://news.searchina.ne.jp/disp.cgi?y=2012&d=0220&f=national_0220_132.shtml
321名無しさん@3周年:2012/02/29(水) 23:34:12.73 ID:FV8J8RPy
相次ぐ孤独死、厚労相「情報が行政に届かず」

 さいたま市や東京都立川市など全国で生活困窮者などの孤独死が相次いでいる問題について、小宮山厚生労働相は
24日の閣議後記者会見で、「個人情報保護法に過敏反応し過ぎて、必要な情報が行政に届いていない点もある。
私からも問題提起したい」と述べ、政府を挙げて生活困窮者らの実態把握の方法を検討する考えを示した。

 小宮山厚労相は具体的な方策について、ガスの供給が止められた家庭などの情報が事業者側から行政側に提供される
仕組みを例示した。同省は23日、全国の都道府県や政令市などに対し、生活困窮者の生活実態を的確に把握するため、
電気やガス事業者との連携を強化するよう求める通知を出している。
http://www.yomiuri.co.jp/national/news/20120224-OYT1T00539.htm
322名無しさん@3周年:2012/02/29(水) 23:45:42.49 ID:DcQSzPd+