Dark Souls Producer Hopes That Players Never Complete The Game
In a eight page interview featured in the April issue of Edge Magazine, Dark Souls producer/director/game designer Hidetaka Miyazaki shared new information about the game’s story, multiple endings and the “Third World” that is Dark Souls.
“The character that you play as used to exist in the human world but somehow they were cursed and made undead and transported to a different dimension, the third world, the world of Dark Souls.
In this dimension characters have their own individuals goals that they are pursuing be it to find their way back to the human world or something else.”
Even if you survive the harsh world of Dark Souls physically your character’s mental state will be challenged as you proceed through the game.
“If the mind becomes to far gone then the character will become a zombie or monster. That is what you are fighting against in the game; this curse of not being able to face death.”
And as gratifying as it may be to finish Dark Souls ( which may end up being one of the hardest game ever ), Miyazaki-san hopes that you do just the opposite.
There will be several ways to end the game similar to how it was in Demon’s Souls. But the endgame is not really the focus at all. In a sense I dare not require a player to complete the game. There is a completion point but it’s a game where the user can choose not to complete it, just live in this world for eternity.
Like it’s predecessor, Dark Souls will feature at least 10 character classes but no voice chat. With the omission of voice chat Miyazaki-san wants players to immerse themselves into the role of their chosen character as he/she journeys through the game as a “soldier or vampire.” Hold up. Vampire? New class confirmed?