About Unigine Corp. Unigine Corp. is a registered developer of Advanced Micro Devices, Inc. (previously ATI Technologies Inc.), NVIDIA Corporation and Creative Labs Inc. Being a registered developer the company works closely with hardware vendors in order to provide the best level of performance and stability of its products.
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows XP (build 2600, Service Pack 3) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz CPU flags: 3799MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: NVIDIA GeForce 9600 GT 6.14.11.9062 512Mb
Settings Render: direct3d9 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz CPU flags: 3204MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz CPU flags: 3204MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002 sp2) 32bit CPU model: Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz CPU flags: 3700MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.01.01.961 1024Mb
Settings Render: direct3d10 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 64bit CPU model: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz CPU flags: 2792MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 4600 Series 8.01.01.949 512Mb
Settings Render: direct3d10 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz CPU flags: 3103MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
HardwareBinary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7100) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3016MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
HardwareBinary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7100) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3016MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
SettingsRender: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows XP (build 2600, Service Pack 3) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz CPU flags: 2992MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: NVIDIA GeForce 9800 GT 6.14.11.8618 1024Mb
Settings Render: direct3d9 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 64bit CPU model: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz CPU flags: 4135MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: NVIDIA GeForce 8800 GTX 8.15.11.9038 768Mb
Settings Render: direct3d10 Mode: 1024x768 windowed Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 64bit CPU model: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz CPU flags: 4135MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: NVIDIA GeForce 8800 GTX 8.15.11.9038 768Mb
Settings Render: direct3d9 Mode: 1024x768 windowed Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
HardwareBinary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 940 Processor CPU flags: 3000MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 4870 X2 8.661.0.0 1024Mb
SettingsRender: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 940 Processor CPU flags: 3010MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5700 Series 8.660.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz CPU flags: 1498MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 4800 Series 8.661.0.0 512Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz CPU flags: 2806MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.01.01.961 1024Mb
Settings Render: direct3d10 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Xeon(R) CPU X3350 @ 2.66GHz CPU flags: 2666MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz CPU flags: 3599MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 windowed Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric:
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600)64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz CPU flags: 2833MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600)64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz CPU flags: 2833MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz CPU flags: 3804MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 4800 Series 8.661.0.0 512Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Xeon(R) CPU X3350 @ 2.66GHz CPU flags: 2666MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Heaven Demo v1.0 Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Pentium(R) Dual-Core CPU E5200 @ 2.50GHz CPU flags: 3749MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: ATI Radeon HD 4800 Series 8.661.0.0 512Mb
Settings Render: direct3d9-11 Mode: 1024x768 windowed Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 64bit CPU model: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz CPU flags: 2808MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.01.01.961 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 64bit CPU model: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz CPU flags: 2792MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 4600 Series 8.01.01.961 512Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz CPU flags: 2806MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.01.01.961 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: Intel(R) Core(TM) CPU 870 @ 2.93GHz CPU flags: 4019MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.01.01.961 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz CPU flags: 4005MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 4800 Series 8.661.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz CPU flags: 2806MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7100) 64bit CPU model: AMD Phenom(tm)II X3 720 Processor CPU flags: 2800MHz MMX+ 3DNow! SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 4770 Series 8.661.0.0 512Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz CPU flags: 2992MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: ATI Radeon HD 4670 8.01.01.882 512Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 955 Processor CPU flags: 3221MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 955 Processor CPU flags: 3221MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings Render: direct3d11 Mode: 1920x1200 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: AMD Phenom(tm) II X3 720 Processor CPU flags: 2812MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.01.01.961 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz CPU flags: 4009MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 4800 Series 8.661.0.0 512Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: ATI Radeon HD 2900 XT 8.01.01.949 512Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz CPU flags: 2846MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary:Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system:Windows Vista (build 6002, Service Pack 2) 32bit CPU model:Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz CPU flags:2797MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model:ATI Radeon HD 5800 Series 8.01.01.961 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz CPU flags: 3399MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
CPU:PhenomII X4 [email protected] MEM:DDR3-1333 2G×2 M/B:Crosshair III Formula OS:Windows7 Pro 64bit VGA:Radeon HD 5870CF DriverVer:9.10 画面解像度:1680×1050
FPS: 47.7 Scores: 1202
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3813MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 955 Processor CPU flags: 3221MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.671.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz CPU flags: 3204MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.663.1.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz CPU flags: 3204MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.663.1.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz CPU flags: 2806MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.671.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz CPU flags: 3351MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5700 Series 8.671.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric:
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz CPU flags: 2673MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.661.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3411MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5700 Series 8.671.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Athlon(tm) II X2 240e Processor CPU flags: 2793MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 4200 8.632.1.2000 368Mb Settings
Render: direct3d11 Mode: 1280x720 2xAA windowed Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7100) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz CPU flags: 3825MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 4800 Series 8.632.1.2000 512Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 32bit CPU model: AMD Phenom(tm) II X4 940 Processor@定格 CPU flags: 3000MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.671.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3423MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.01.01.973 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 32bit CPU model: AMD Phenom(tm) II X4 940 Processor CPU flags: 3000MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.673.1.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
HardwareBinary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7100) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3450MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.663.1.0 1024Mb
SettingsRender: direct3d11 Mode: 1920x1200 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 955 Processor CPU flags: 3221MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.673.1.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3899MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.01.01.961 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz CPU flags: 3204MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.663.1.0 1024Mb
Settings Render: direct3d11 Mode: 1920x1200 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric:
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X3 720 Processor CPU flags: 2800MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5700 Series 8.671.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 windowed Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3349MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.671.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3178MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5700 Series 8.671.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3178MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5700 Series 8.671.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz CPU flags: 3987MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5700 Series 8.660.6.0 1024Mb
Settings Render: direct3d11 Mode: 1920x1200 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz CPU flags: 3166MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 4600 Series 8.671.0.0 512Mb
Settings Render: direct3d11 Mode: 1024x768 windowed Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3411MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.671.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3818MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.673.1.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz CPU flags: 3351MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5700 Series 8.682.2.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3178MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5700 Series 8.671.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9450 @ 2.66GHz CPU flags: 3200MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.681.0.0 1024Mb*2 MEMORY DDR2 800 2GB*4(8GB)
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
FPS: 91.0 Scores: 2293
Render: direct3d11 Mode: 1920x1080 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled
FPS: 37.5 Scores: 946
初CROSS FIRE X 記念カキコ cpu gpu共にoverclock、HD5850でプライマリがサファイアでセカンダリがXFXです。 それぞれcore850MHz,memory1200MHz,vcore1.2vで安定。 CPUパワーが弱いですが、とりあえずこれでエイリアンvsプレデターと戦ってみます。 はやく2月にならないかなぁ〜
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz CPU flags: 2808MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ASUS EAH5770 Series 8.660.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 windowed Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz CPU flags: 3825MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.682.2.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz CPU flags: 3825MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.682.2.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 945 Processor CPU flags: 3013MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5700 Series 8.681.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 4000MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 4730 Series 8.681.0.0 512Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz CPU flags: 3211MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5700 Series 8.681.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz CPU flags: 3211MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5700 Series 8.681.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Processor model unknown CPU flags: 3600MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5700 Series 8.681.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 windowed Shaders: high Textures: high Filter: bilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz CPU flags: 3150MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.681.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 windowed Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6001, Service Pack 1) 64bit CPU model: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz CPU flags: 3800MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 4870 X2 8.01.01.984 1024Mb
HardwareBinary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz CPU flags: 3705MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.690.0.0 1024Mb
SettingsRender:direct3d11 Mode: 1920x1080 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy:4x Occlusion: enabled Refraction: enabled Volumetric:enabled http://nukkorosu.80code.com/img/nukkorosu12848.jpg
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 4000MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.690.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 4000MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.690.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 4000MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.690.0.0 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 955 Processor CPU flags: 3214MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 4200 8.690.0.0 512Mb (オンボ785G)
Settings Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
HardwareBinary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 32bit CPU model: AMD Athlon(tm) 7750 Dual-Core Processor CPU flags: 2714MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5600 Series 8.700.0.0 512Mb (RCドライバ)
SettingsRender: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 940 Processor CPU flags: 3609MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.690.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3830MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.690.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3830MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.690.0.0 1024Mb
Settings Render: direct3d11 Mode: 3840x1200 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows XP (build 2600, Service Pack 3) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz CPU flags: 2992MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: NVIDIA GeForce 9800 GT 6.14.11.9107 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7100) 64bit CPU model: AMD Phenom(tm) II X4 955 Processor CPU flags: 3200MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5700 Series 8.671.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz CPU flags: 2999MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: ATI Radeon HD 5700 Series ATI Radeon HD 5700 Series 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: AMD Phenom(tm) 9750 Quad-Core Processor CPU flags: 2400MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 4800 Series 8.01.01.984 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3440MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5700 Series 8.702.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Engine::init(): clear video settings for "ATI Radeon HD 5800Series 8.690.0.0" ALSound::require_extension(): required extension AL_EXT_LINEAR_DISTANCE is not supported
HardwareBinary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz CPU flags: 3238MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.690.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 8xAA windowed Shaders: high Textures: high Filter: trilinear Anisotropy:16x Occlusion: enabled Refraction: enabled Volumetric:enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 32bit CPU model: AMD Phenom(tm) II X4 945 Processor CPU flags: 3013MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.702.0.0 1024Mb SAPPHIRE HD 5870 1G GDDR5 PCIE DUAL DVI-I/HDMI/DP 10.2
Unigine Heaven Demo v1.0 Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz CPU flags: 2826MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5700 Series 8.702.0.0 1024Mb
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 955 Processor CPU flags: 1995MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 3300 Graphics 8.710.3.0 640Mb
SettingsRender: direct3d11 Mode: 1024x768 windowed Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 4009MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.702.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 4009MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.702.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz CPU flags: 3999MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.710.3.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 4005MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.702.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 4106MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.702.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 4106MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.702.0.0 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 975 @ 3.33GHz CPU flags: 4000MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.702.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 975 @ 3.33GHz CPU flags: 4000MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.702.0.0 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 980X @ 3.33GHz CPU flags: 5206MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.712.3.0 2048Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3818MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.673.1.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3423MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series ATI Radeon HD 5800 Series 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz CPU flags: 4049MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5900 Series 8.712.3.0 CrossFireX 1024Mb
Hardware Binary:Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system:Windows Vista (build 6002, Service Pack 2) 64bit CPU model:AMD Phenom(tm) II X4 940 Processor CPU flags:3000MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model:ATI Radeon HD 5800 Series ATI Radeon HD 5800 Series 1024Mb
Unigine Heaven Benchmark v2.0 FPS: 102.1 Scores: 2571 Min FPS: 8.9 Max FPS: 236.6
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3830MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.712.3.0 CrossFireX 1024Mb
Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz CPU flags: 3608MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series ATI Radeon HD 5800 Series CrossFireX 1024Mb
Heaven Benchmark v2.0 FPS: 37.2 Scores: 937 Min FPS: 7.4 Max FPS: 96.9
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz CPU flags: 3800MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.712.3.0 1024Mb
Settings Render: direct3d11 Mode: 1920x1200 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal http://nukkorosu.80code.com/img/nukkorosu13749.jpg
Heaven Benchmark v2.0 FPS: 73.5 Scores: 1853 Min FPS: 19.3 Max FPS: 199.5
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3423MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.712.0.0 CrossFireX 1024Mb
Settings Render: direct3d11 Mode: 1920x1200 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
結果 Unigine Heaven Benchmark v2.0 FPS: 10.0 Scores: 251 Min FPS: 3.6 Max FPS: 22.0
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 2670MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5700 Series 8.702.0.0 1024Mb
Heaven Benchmark v2.0 FPS: 24.7 Scores: 623 Min FPS: 4.3 Max FPS: 110.6
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phonom(tm) II X4 940 Processor CPU flags: 3520MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.712.3.0 1024Mb
Unigine Heaven Benchmark v2.0 FPS: 29.3 Scores: 738 Min FPS: 13.6 Max FPS: 74.4
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz CPU flags: 4050MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5900 Series 8.712.3.1000 CrossFireX 1024Mb
Unigine Heaven Benchmark v2.0 FPS: 127.0 Scores: 3199 Min FPS: 64.3 Max FPS: 295.8
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows XP (build 2600, Service Pack 3) 32bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz CPU flags: 4005MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 6.14.10.7060 1024Mb
Unigine Heaven Benchmark v2.0 FPS: 54.7 Scores: 1377 Min FPS: 30.0 Max FPS: 107.1
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows XP (build 2600, Service Pack 3) 32bit CPU model: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz CPU flags: 4005MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 6.14.10.7060 1024Mb
>>682 準拠の[DX11 テッセレ偏重設定] Unigine Heaven Benchmark v2.0 FPS: 28.1 Scores: 708 Min FPS: 11.1 Max FPS: 76.5
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 975 @ 3.33GHz ⇒4.2GHz CPU flags: 4209MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.712.0.0 CrossFireX 1024Mb Radeon HD 5870×2枚
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz CPU flags: 3900MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.712.3.0 CrossFireX 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz CPU flags: 3900MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.712.3.0 CrossFireX 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Unigine Heaven Benchmark v2.0 GTX480SLI/CPU3.3GHz 【Tessellation/normal】 FPS:57.3 Scores:1444 Min FPS:26.5 Max FPS:102.0
GTX480/GPU4.0GHz 【Tessellation/normal】 FPS:33.0 Scores:831 Min FPS:22.2 Max FPS:65.9 【Tessellation/extreme】 FPS:26.3 Scores:663 Min FPS:16.4 Max FPS:58.8
Heaven Benchmark v2.0 FPS: 72.5 Scores: 1827 Min FPS: 6.3 Max FPS: 203.2
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3423MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.723.0.0 CrossFireX 1024Mb
Settings Render: direct3d11 Mode: 1920x1200 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Heaven Benchmark v2.0 FPS: 50.6 Scores: 1276 Min FPS: 6.8 Max FPS: 105.4
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3423MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.723.0.0 CrossFireX 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Heaven Benchmark v2.0 FPS: 28.7 Scores: 723 Min FPS: 15.7 Max FPS: 59.2
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 955 Processor CPU flags: 3210MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5700 Series 8.712.0.0 CrossFireX 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
ベンチ計り直した。 Heaven Benchmark v2.0 FPS: 43.7 Scores: 1100 Min FPS: 6.4 Max FPS: 113.1
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 955 Processor CPU flags: 3210MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5700 Series 8.712.0.0 CrossFireX 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Heaven Benchmark v2.0 FPS: 33.2 Scores: 836 Min FPS: 11.1 Max FPS: 86.5
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3423MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.723.0.0 CrossFireX 1024Mb
Heaven Benchmark v2.0 FPS: 16.1 Scores: 405 Min FPS: 4.9 Max FPS: 41.0
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz CPU flags: 4009MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.712.0.0 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz CPU flags: 3900MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.712.3.1000 CrossFireX 1024Mb
まずv1.0 5970*2 Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3830MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.740.0.0 1024Mb
続いてv2.0 5970*2 Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3830MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.740.0.0 CrossFireX 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz CPU flags: 3900MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.712.3.1000 CrossFireX 1024Mb
Heaven Benchmark v2.0 FPS: 50.4 Scores: 1270 Min FPS: 16.5 Max FPS: 104.7
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3423MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.723.5.0 CrossFireX 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Unigine Heaven Benchmark v2.0 FPS: 12.6 Scores: 317 Min FPS: 3.2 Max FPS: 36.4
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3423MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series ATI Radeon HD 5800 Series 1024Mb
Unigine Heaven Benchmark v2.0 FPS: 17.6 Scores: 444 Min FPS: 7.0 Max FPS: 47.5
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 3440MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5700 Series 8.723.0.0 CrossFireX 1024Mb
Heaven Benchmark v2.0 FPS: 101.2 Scores: 2549 Min FPS: 10.3 Max FPS: 209.7
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 3574MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.723.0.0 CrossFireX 1024Mb
Unigine Heaven Benchmark v2.0 FPS: 7.6 Scores: 190 Min FPS: 4.2 Max FPS: 14.5
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz CPU flags: 2401MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: ATI Radeon HD 4550 8.723.0.0 512Mb
Heaven Benchmark v2.0 FPS: 27.0 Scores: 681 Min FPS: 10.1 Max FPS: 75.1
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 3340MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.723.0.0 CrossFireX 1024Mb
Heaven Benchmark v2.0 FPS: 29.6 Scores: 745 Min FPS: 9.3 Max FPS: 76.5
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 3340MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.723.0.0 CrossFireX 1024Mb
Unigine Heaven Benchmark v2.0 FPS: 79.6 Scores: 2005 Min FPS: 26.6 Max FPS: 192.7
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 4209MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.723.0.0 CrossFireX 1024Mb
Settings Render: direct3d11 Mode: 2560x1600 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Unigine Heaven Benchmark v2.0 FPS: 21.7 Scores: 545 Min FPS: 11.2 Max FPS: 37.7
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 2666MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 4800 Series 8.723.0.0 1024Mb
Unigine Heaven Benchmark v2.0 FPS: 14.9 Scores: 376 Min FPS: 4.2 Max FPS: 37.5
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3400MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.723.0.0 1024Mb
Unigine Heaven Benchmark v2.0 FPS: 16.6 Scores: 419 Min FPS: 9.4 Max FPS: 39.8
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3400MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.723.0.0 1024Mb
Settings Render: direct3d11 Mode: 5760x1080 windowed Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Heaven Benchmark v2.1 FPS: 49.2 Scores: 1239 Min FPS: 12.9 Max FPS: 94.2
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X6 1090T Processor CPU flags: 3221MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.723.0.0 CrossFireX 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal http://kissho1.xii.jp/7/src/7jyou32657.jpg
>Changes in version 2.1: >Support of OpenGL 4.0, including hardware tessellation >Added stereo 3D support in several modes >Anaglyph >Separate images >3D Vision >iZ3
Unigine Heaven Benchmark v2.1 FPS: 31.1 Scores: 783 Min FPS: 4.2 Max FPS: 80.7
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz CPU flags: 4209MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.732.0.0 CrossFireX 1024Mb
Heaven Benchmark v2.1 FPS: 31.6 Scores: 796 Min FPS: 7.3 Max FPS: 84.6
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7601, Service Pack 1, v.172) 64bit CPU model: AMD Phenom(tm) II X6 1090T Processor CPU flags: 3214MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.740.0.0 CrossFireX 1024Mb
Heaven Benchmark v2.1 FPS: 31.9 Scores: 804 Min FPS: 9.1 Max FPS: 83.9
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7601, Service Pack 1, v.172) 64bit CPU model: AMD Phenom(tm) II X6 1090T Processor CPU flags: 3213MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.740.0.0 CrossFireX 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.66GHz CPU flags: 4000MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.732.1.0 CrossFireX 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz CPU flags: 4199MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.732.1.0 CrossFireX 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Heaven Benchmark v2.1 FPS: 38.3 Scores: 966 Min FPS: 6.9 Max FPS: 114.4
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 3337MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5900 Series 8.732.0.0 QuadFireX 1024Mb
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 4000MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.741.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
[高設定] FPS: 23.2 Scores: 585 Min FPS: 2.6 Max FPS: 61.1
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X6 1090T Processor CPU flags: 4003MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5900 Series 8.690.0.0 CrossFireX 1024Mb
[デフォ設定] FPS: 50.9 Scores: 1283 Min FPS: 4.0 Max FPS: 138.3
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X6 1090T Processor CPU flags: 4003MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5900 Series 8.690.0.0 CrossFireX 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Heaven Benchmark v2.0 FPS: 53.5 Scores: 1347 Min FPS: 7.6 Max FPS: 154.5
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 4600MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.732.0.0 CrossFireX 1024Mb
Heaven Benchmark v2.0 FPS: 60.9 Scores: 1534 Min FPS: 8.1 Max FPS: 171.6
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 4600MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.732.0.0 CrossFireX 1024Mb
Heaven Benchmark v2.1 FPS: 41.2 Scores: 1038 Min FPS: 15.5 Max FPS: 139.7
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 32bit CPU model: Intel(R) Xeon(R) CPU E3120 @ 3.16GHz CPU flags: 3800MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT GPU model: ATI Radeon HD 5800 Series 8.741.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Tessellation: normal でまわしました。 extremeとnormalで見た目の違いはわかりませんでしたが、 スコア的には1.5倍近くまで上がりました。
CPU:Core i7 980X 4.60Gha(200+23) GPU:HD580*4 定格
Unigine Heaven Benchmark v2.1 FPS: 79.2 Scores: 1995 Min FPS: 5.8 Max FPS: 170.2
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 4600MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: ATI Radeon HD 5800 Series 8.732.0.0 QuadFireX 1024Mb
Settings Render: direct3d11 Mode: 1920x1080 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Heaven Benchmark v2.1 FPS: 53.0 Scores: 1336 Min FPS: 4.1 Max FPS: 191.6
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 32bit CPU model: AMD Phenom(tm) II X4 965 Processor CPU flags: 3415MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5800 Series 8.741.0.0 1024Mb
Settings Render: direct3d11 Mode: 1024x768 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
HardwareBinary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows Vista (build 6002, Service Pack 2) 32bit CPU model: Intel(R) Pentium(R) D CPU 3.40GHz CPU flags: 3399MHz MMX SSE SSE2 SSE3 HTT GPU model: ATI Radeon HD 4800 Series ATI Radeon HD 4800 Series 1024Mb
Unigine Heaven Benchmark v2.1 FPS: 21.8 Scores: 549 Min FPS: 8.3 Max FPS: 52.0
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows Vista (build 6002, Service Pack 2) 64bit CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz CPU flags: 2659MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: Radeon HD 6800 Series Radeon HD 6800 Series 1024Mb
Unigine Heaven Benchmark v2.1 FPS: 17.7 Scores: 446 Min FPS: 9.8 Max FPS: 43.7
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: AMD Phenom(tm) II X4 955 Processor CPU flags: 3200MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT GPU model: ATI Radeon HD 5600 Series 8.791.0.0 1024Mb
Settings Render: direct3d11 Mode: 1280x1024 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
Heaven Benchmark v2.1 FPS: 77.9 Scores: 1962 Min FPS: 49.4 Max FPS: 151.7
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 3337MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: AMD Radeon HD 6900 Series 8.790.6.2000 CrossFireX 2048Mb
Settings Render: direct3d11 Mode: 1920x1080 8xAA fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 16x Occlusion: enabled Refraction: enabled Volumetric: enabled Replication: disabled Tessellation: normal
上記からTessellationのみnormal→extreme
Heaven Benchmark v2.1 FPS: 51.2 Scores: 1290 Min FPS: 21.4 Max FPS: 124.6
Unigine Heaven Benchmark v2.1 FPS: 19.0 Scores: 479 Min FPS: 9.8 Max FPS: 40.8
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 4462MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: AMD Radeon HD 6900 Series 8.790.6.0 2048Mb
Min FPSは1,2週目だとおかしくなるね。だからコレは3週目の結果。 途中でデータロードしてるっぽくてそのせいでfpsがた落ちする。 データロードでMinが変になるのはCall of Juarez DX10ベンチと同じだなあ。 こういう所はベンチマークソフトとしてどうなのか、というところが・・・。
Unigine Heaven Benchmark v2.1 FPS: 69.7 Scores: 1755 Min FPS: 24.5 Max FPS: 168.1
Hardware Binary: Windows 32bit Visual C++ 1500 Release May 21 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 4462MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: AMD Radeon HD 6900 Series 8.790.6.2000 QuadFireX 2048Mb
Heaven Benchmark v2.0 FPS: 26.5 Scores: 667 Min FPS: 11.6 Max FPS: 64.6
Hardware Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010 Operating system: Windows 7 (build 7600) 64bit CPU model: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz CPU flags: 3340MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model: AMD Radeon HD 6900 Series 8.801.0.0 2048Mb