"G92" GeForce 9800 GTX specs. 2007年Q4発売予定(北米?) - 65nm process technology at TSMC. - Over one billion transistors. - Second Generation Unified Shader Architecture. - Double precision support (FP64). - GPGPU native. - Over one TeraFLOPS of shader processing power. - MADD+ADD configuration for the shader units (2+1 FLOPS=3 FLOPS per ALU) - Fully Scalar design. - 512-bit memory interface. - 1024MB GDDR4 graphics memory. - DirectX 10.1 support. - OpenGL 3.0 Support. - eDRAM die for "FREE 4xAA". - built in Audio Chip. - built in tesselation unit (in the graphics core" - Improved AA and AF quality levels
- 65nm process technology at TSMC. - Over one billion transistors. - Second Generation Unified Shader Architecture. - Double precsion support (FP64). - GPGPU native. - Over one TeraFLOPS of shader processing power. - MADD+ADD configuration for the shader untis (2+1 FLOPS=3 FLOPS per ALU) - Fully Scalar design. - 512-bit memory interface. - 1024MB GDDR4 graphics memory. - DirectX 10.1 support. - OpenGL 3.0 Support. - eDRAM die for "FREE 4xAA". - Built in Audio Chip (HDMI). - Built in tesselation unit (in the graphics core) - Improved AA and AF quality levels