*All missing cinematics have been added *Fixed the UI from refreshing every time a player equipped something or joined/left the session. *Fixed some instances where the launcher wouldn't work properly preventing account creation.
Changes *Removed tavern messages on players joining and leaving *Dyes can now be sold on the dye page *Min and Max Quality filters put in for blueprints *View Active Sessions will no longer show missions on the final combat phase
Balance *Smoothed out wave progression on Endless Spires *Smoothed out wave progression on The Summit *Increased Arcane Library defense units from 80DU to 100DU *Monk's boost abilities now properly scale mana cost over time *Reduced Wyverns speed on harder difficulties *Increased Shroomite pet's poison spread to affect more enemies *Reduced the time between spawns on Death From above challenge *Adjusted health scaling on bosses to match campaign boss scaling *Curse of Weakness Amulet cooldown increased to 20 seconds from 7 seconds *Incinerate Amulet mana cost reduced to 50 from 80 *Elemental Affinity Amulet base dropped from 300% to 150%
Fixes *Spider minion now shoots webs again *Players can no longer enter mob spawn areas on Foundries & Forges *Players can no longer enter mob spawn areas on Dread Dungeon *Doors now open correctly on Magus Citadel *The Southeast spawn doors now open correctly on Endless Spires *Some locations on maps and the tavern have now been blocked to prevent players from ledge-hopping out of the map
Fixes *Shai Hulud Huntress Weapon no longer has insane speed *Propeller Cats no longer rolls additional projectile and fire rate stats since it has no projectiles *Fixed doors not opening on Akatiti Jungle *Fixed Turtles on Akatiti Jungle from breaking after a single use *Leveling up in the Tavern will now give player full mana *Summoner when phase shifting will now have his armor disappear as well *Summoner's spider minions now attack at the correct rate *Countess' attacks now all hit properly on combo attacks *Initiate's attacks now all hit properly on combo attacks *Huntress flame thrower and poison flame thrower can no longer stun-lock enemies *Castle Armory's white column visual artifact is now gone *Amulets now auto-lock when equipped *Weight stat now properly displays on the Hero and Inspect screen *Removed the inspect folders in the crafting page *Amulets when equipped will display numbers immediately *Enemies spawn at correct levels on the final waves of No Towers Allowed challenge *Enemies spawn at correct levels on the final wave on Campaign and Moving Core maps *City in the Cliffs enemies like Orcs and Ogres should stop getting stuck in spawns *Tavern Siege's northwest spawner now functions as intended *Elemental enemies now only hurt a player once instead of twice in one attack *Hotkeys are now usable on the crafting page to do item management
Misc *Ogres have a new icon *Adjusted shop previews for a few items *Updated the regeneration aura heal icon and changed streaks on heal buff *Hamster pet's tooltips corrected *Summoner's dark elf warrior description has been spell checked *Added a description for the player debuff on Riddle of the Deep challenge
Note: This patch does not include the item downgrade that we mentioned earlier this week as we needed to do a bit more testing on our implementation. This downgrade will be released in a future hotfix. That hotfix should be live within a few days.
CHANGES - Decreased timer in Waiting for Players screen from 36 to 18 seconds - Dyes added to the Modifiers pane in Item Box, allowing players to sell stacks - Hero selection window now scrolls horizontally to address players' assuming their heroes were lost when a second row was created. Additionally, the buttons to create, swap, and delete a hero are moved to the right hand side of that window. - Dyes and Blueprints pickup text are more specific (ex: 'Store in Crafting Box'/'Store in Dyes Box' instead of 'Store in Item Box') - Removed stat icons from sell confirmation window. Previously it showed an old temporary display of stats in a strange way on top of the item in these windows. - Removed auto-generated numbers from created hero names (will not retroactively fix created heroes). When creating new heroes or when starting the game for the first time players assumed Squire 43 meant you started with a Squire that was level 43, this is no longer the case and will hopefully be less confusing. - Disabled the ability to bind to Page Up and Page Down since it's used for chat overlay scrolling - Survival Mode: Global HUD to say "Difficulty" and the colored difficulty name on the top right instead of wave - Amulets are no longer sold with the Sell All button no matter what filter is enabled. - You can no longer build close to the forge and NPCs in the tavern.
BALANCE - Players now receive more mana if there are fewer than four people in a map - Increased dye sell price to 30 gold
FIXES - Item drops on Insane maps have properly rolled initial stats - When using “Hold Defensive on the Summoner’s Orc minion, it will no longer chase after enemies and will have an effective targeting range of 0. ****ay for Orc blockages! - Fix for in-client PV login issue - Moraggo Desert Town now displays a timer in Survival mode - Monk auras now properly spawn on the top level of Magus Quarters (they used to be consumed) - The crafting and dye tab selectors now go from the top of the page to the middle on 4:3 resolution games. - Tooltips no longer appear behind the minimap rendering them largely unreadable for items in your Alt hotkey slots. - Right-click no longer equipes while dragging an item - Pressing two menu activation buttons at similar times no longer brings up overlapping menus - The left side of the shop window no longer clips with the game window when in 4:3 Resolution - Retroactively fixed elemental damage stat that was boosted as a result of the Elemental Affinity Amulet exploit, furthermore elemental damage upgrades on weapons no longer considers Hero buffed stat values (fix for Elemental Affinity amulet exploit). - City in the Cliffs Minimap is no longer cut-off at the edge of the screen - Dark Elf Archers no longer target the floor when attacking the Distract-o-matic - Seahorses can no longer bubble Summoner minions in place, making them useless for a short time. A Seahorse’s activated ability will still put an enemy in a bubble and stop them from moving. - Dyed Summoner equipment/costumes no longer reverting back to original colors after using phase shift
LAUNCHER - Fixed Pack11 issue that stopped some players from downloading the game - Added news overlay (includes links that should open with your default browser) - Now 16:9 ratio - Launcher window size is now fixed, users can't drag corners to resize
your call = あなたにお任せします。 / あなたの判断に従います。 not sure = はっきりとは分かりません。 / よく知りません。
who builder? = 誰が建築しますか? ill build all = 私が全て建てます。 ill build walls = 壁は私が建てます。 i have thought of a plan = (特にタワーの配置について)私に考えがあります。 no more mana for now, so lets go for it = (特に建築フェーズ中など)もうマナが無いので、これで頑張ってみましょう。
feel free to sell my tower = 私の建てたタワーはご自由に売って頂いても構いませんよ。 sell whatever you dont think you'll need = 必要無いと思ったら、どれでも売っていいですよ。 want me to replace towers? = (自分のステータスのほうが高い場合など)タワーを再建築しましょうか?
what does the (タワー名) do? = (タワー名)はどんな働きをするのですか? is there a particular reason to build (タワー名)? = (タワー名)を建てる必要はあるのでしょうか?
upgrade auras first = auraを最初にアップグレードしてください。 this side done = (特にアップグレードについて)こっち側は終わりました。
dont stand on crystal = クリスタルの上に立たないでください。 dont go behind towers to prevent warriors to jump there = warriorsが飛んでくるので、タワーの後ろに行かないでください。
more pets less armour/weapons with rarity booster = rarity boosterを使うとペットが増えて武器やアーマーが少なくなります。
CHANGES Raised post-map timer to 5 minutes (up from 2 minutes) Mana cost removed from all instant abilities
BALANCE Reduced Summoner Warrior DU to 6 (from 7) Reduced Summoner Ogre DU to 7 (from 9) Dark Elf Warrior jump attack base damage reduced to 30 (from 105) Reduced Deadly Striker Tower DU to 7 (from 8) Increased Slice'N'Dice HP (25% more than Spiky) Increased projectile width on Piercing Shot (to 450 from 150) Increased duration of Jester WoF buffs Lowered Ogre chance on Jester towers (to 0.5% from 2%) Reduced lifespan of Bowling Ball projectiles (to 3 sec from 6) Upgrades to elemental damage stats now increase the base value by 40%, down from 60% Monk projectiles now apply 30% of the equipped weapon's elemental damage Lowered all trap’s radius scaling. (.039 to .0058) Demon Lord fire damage changed to passive Move Tower amulet ability cooldown increased to 20 sec (from 15) Jester Move Tower cooldown decreased to 10 sec (from 15) Flash Repair amulet ability cooldown increased to 30 seconds (from 20) and reduced scaling Curse of Weakness no longer reduces the amount of damage enemies deal; this has been moved to the Taunt amulet ability Removed the speed decrease penalty for using Defensive Maneuvers -- HIGH SPEED TANKING!
FIXES Fixed a variety of issues with the Android version that stopped players from logging in/playing the game; if you’re still unable to play, please send an email to [email protected] Implemented potential solution to the save data wipe issue; if this issue occurs again, please email [email protected], and we’ll recover your lost save data Stopped Summoner minions from moonwalking away while moving to invalid targets Summoner minions now appropriately scale with Defense Speed Implemented the item downgrade as mentioned in this thread; all affected players will receive 100,000 gold Fixed issue with loot drops on Akatiti Jungle boss fight and map completion rewards generating too high on all difficulties; this has been fixed to the standard difficulty/reward generation Fixed bug with the Akatiti Goblin Mech where the boss would get stuck Equipping the Move Tower amulet no longer breaks Jester's default Move Tower Maps that support more than 4 players now have proper mana amounts Griffon tooltip adjusted to show correct total damage for Tornado Fixed tooltip for Lightning Strike Fixed the issue where the Countess' Joust ability forced the Summit Ancient Dragon boss downward when hit Players can now pet the Catarangs in Sky City for mana Enemies that spawn from the top-right spawn in Palantir were incorrectly targeting the bottom crystal; they now target the top crystal Fixed the issue where spawns doors on Tinkerer’s Lab did not open starting with the 2nd wave; they now open correctly Fixed the issue where pressing two menu activation buttons at similar times brings up both menus (Inspect Hero and Shop) The Apprentice Mushroom Staff’s projectile/impact decal was not properly colorizing to what the item showed was its projectile/impact color Enrage Aura tooltip typo fixed Killed the glow on the gargoyle staff projectile when it dies
コピペしてる間に追加されてたわ BALANCE The Goblin Mech boss on Akatiti has its health reduced to be more in line with other bosses EV's damage scaling has been increased to be more in line with other heroes (up 15%) Jester's damage scaling has been increased to be more in line with other heroes (up 10%) Changes to health scaling per hero (this refers to the amount of health gaines per point invested): Barbarian +38.8% Squire - 0.04% Countess +19% Monk +66.6% Initiate +194% Jester +66.6% Huntress +108% Ranger +66.6% Series EV +33% Apprentice +66.6% Adept +108% Summoner +38.8%
Added a persistent Defender’s Forge to all Survival maps Items will no longer disappear when more Gold Coins drop into the world Gold Coins now have different denominations ranging from 5 to 10 gold (previously all coins were worth 1-2) and visually vary slightly in size; as such, we decreased the number of coins allowed on the ground at once Increased the number of items allowed on the ground at once (from 25 to 35) Added a note to the Jester’s Wheel’O’Fortuna ability that indicates it scales with Offensive Ability Power Coin Bags now sell for the amount of coins in the bag (will sell for 0 if it is empty)
Fixes Linux: Fixed permanent black screen on Ubuntu 13/14 Fixed several pathing issues on Foundries & Forges Removed the ability to start Survival on Moonbase, as there is no survival implemented on that mission Fixed an issue where Summoner Spiders were not registering their kill counts Fixed an issue where Goblin Copters on Crystalline Dimension were carrying and dropping old Ogres Fixed an issue where maps that supported more than 4 players had their player names and ready status overlapping in the UI
Note: We'll post a Dev Discussion post later this week that addresses some of the larger community topics that arose since Patch 3.4
DD1でもラグはあって、city in the criff とか6人入れる奴で満員でやると同期とれないとモブが空中歩行してたよ。 あと小さいラグだけどもRankedでやってるとアイテムやら経験値やらを変化が起きたらsteamのストレージに更新掛けてるのでソロでやっても実はラグが出てる。 ラグとは関係ないけどsteam認証の瞬断でのRanked落ちとか酷いよね。
>Thanks for your patience! We will be deploying Content Update 1 tomorrow morning around 11 a.m. EDT barring some catastrophic circumstance. The full patch notes will be up just before launch. この発言がYesterday, 05:33 PM(EDT)だから日本時間で今夜午前0時かな
Content: The Fairy pet has come to DDE with its own new special ability Skin color region now can now be dyed with any dye Lemon Dye has been added to the shop
Balance: Increased the quality of loot that drop from chests in Nightmare; chest loot should now have closer parity to Nightmare enemies Equipment can no longer roll negative stats
Bug Fixes: Pressing “Sell All” in the Blueprints section of your inventory now properly updates the Blueprints section of your inventory Fixed an issue where Mistymire was forcing players to play on Nightmare only Pettable creatures (shroomites, seahorses, donkeys) now correctly give mana while playing on Nightmare on the following maps: Mistymire Forest, Moraggo Desert Town, Aquanos, Sky City and Akatiti Deadly Striker Tower will now hit as far as it can see; increased the lifespan of DST projectiles so they hit those pesky far away enemies Fixed a bug on Akatiti where Summoner’s Minions can be built up in the trees Fixed a bug where the Snowball Launcher’s projectile was dealing damage multiple times to one target; now it only deals damage once, like the other launcher/AoE weapons Fixed a misspelling on “Absorbent” armors On Monsterfest Maps, readying up will ignore dead players when a player readies up Forward slash and End keys are no longer bindable Fixed a bug where enemies were gaining a short period of ultra-rapid-fire when being hit by the Spider Minion’s web debuff Enrage Aura tooltip now showing proper Damage Vulnerability amount Fixed a bug on Tinkerer's Lab where doors were not opening; they are now opening
Changes: Implemented solutions to help fix ongoing lag issues. This is an ongoing investigation. If you are still experiencing lag issues, please let us know. Fix 1: Increased network throughput to avoid saturation. Fix 2: Changed auras to do more damage but to tick less often. (NOTE: We’ve tried to remain as close to 1:1 with the previous way auras operated as possible.)
Playverse Updates: Updated to the newest version of Steam Added a first pass of Steam Friends integration to the game. Now you can invite and join your friends using Steam. Please test this feature and let us know how it works for you.
Changes The original function of Huntress Invisibility has been restored The Everflame’s fire effect is now approximately 3 times larger
Bug Fixes The doors on Aquanos once again open and close correctly The Tailor (Transmog Station) in the Tavern now has collision Nightmare Kobolds’ cluster explosion now scales properly Addressed an issue where Dark Elf Warriors would stay in their spawn if players were in an unreachable location; Dark Elf Warriors will now leave their spawn and attack defenses if they cannot reach players Series EV’s jump animation has been adjusted to fix an issue that was causing her to shoot inaccurately while jumping The Barbarian's Battle Roar tooltip has been reformatted to match the tooltips of other abilities Fixed an issue that caused every aura’s health to drain faster than it should Electric Aura no longer drains faster than intended Fixed door collision issues on Quest for Lost Eternia Shards Map
Linux Note If you are unable to play the game, there is a new right-click option in the library drop-down of the game to "Link Steam Libraries." If this does not solve your launch issues, please send an email to [email protected].
We have added a Loot Despawn/Auto-Sell Feature! Items despawn in ascending quality order ― the best items despawn last
For items of equal quality, items still despawn based on distance from the hero (items further away will despawn first)
Despawned loot is automatically sold for 75% of its value
Bug Fixes
Artifacts are once again being rewarded at the end of certain maps
Summoner minions no longer receive a massive health boost in Hardcore mode
Amulets no longer disappear from a player’s inventory after being unequipped while the amulet filter is selected
For the purpose of comparing equipment and viewing inventory, a player’s active hero will be used on every page except the hero page (since you can select different heroes on this page)
The Djinn’s tower de-summoning ability now works on Summoner minions
Amulets should now display the correct quality name, text, and color
Patch 5.4 Released 10月21日 - [TRENDYENT] IAMISOM Balance/Features The Player AFK Auto Kick timer has been reduced from 30 minutes to 10 minutes Increased the enemy levels on two maps for Nightmare difficulty: Buccaneer's Bay: enemy levels range from 2866 to 3443 (was 2595 to 2880) Coastal Bazaar: enemy levels range from 2896 to 3451 (was 2730 to 3315) Players can now drag skills onto the HUD while in Overlord Mode Coastal Bazaar: Increased the Orb’s red beam damage Removed the 60 Second Leave Timer on Hardcore Mode The Pixie Pet active ability now only affects players
Bug Fixes Fix for some public tavern sessions getting stuck in a state where players are unable to join The tooltip for creating any new Hero in Offline Mode appeared as: "Add New Squire," the tooltip now states the correct hero names Heroes can now move after selecting the upgrade ability, once a defense has been chosen for an upgrade they must remain stationary Coastal Bazaar: Further collision and pathing tweaks Players will no longer get stuck in Phase Shift if they activate Heal Self immediately Minor UI fixes to the Item Box/Shop interfaces レート
New Features & Content Nightmare Survival is now available on all non-Halloween Campaign and Bonus. Maps. Nightmare now has new Ethereal enemies who are immune to physical damage. New Map: Omenak. Featuring: A new enemy, the Siege Mech and a new boss, the Flying Goblin Mech! Halloween has returned to Dungeon Defenders with three Halloween maps: Spooky Ramparts Eerie Endless Spires Creepy Buccaneer's Bay Complete each one for special rewards!
3 DD1 Pets return: The Djinnlet, Monkey, & Goblin Cupid Improved Item Comparison Overlay that displays stats in three categories: Primary Stats (resistances and weapon), Hero stats, and Tower stats All maps have had a major Post Processing pass (look! No more Vaseline) The Djinn and Dark Elf Archer have an all new look! Balance Changes Bosses now take 50% reduced damage and have had their hit points reduced by half. All build timers on every map now start at 120 seconds Barbarian Lightning Stance: The enemy stun buff duration now scales from 1.5 seconds to 8 seconds (at 4500 points in Lightning Stance). Bug Fixes More lag fixes. Let us know how it plays now! The 'report bug' button is now hidden in offline mode Fixed pathing issues on Karathiki Jungle Fixed a terrain display issue in Alchemical Laboratory Fixed achievements not properly being rewarded The portals in Portal Defense now have an icon that correctly teleports with the portal. Square graphical glitches no longer show up when placing towers near the spawners on Deeper Well The water volumes during the Aquanos boss fight now turn off when the boss dies, canceling the debuff. Skins now properly apply towards the Puttin on the Ritz achievement Enemies on the boss wave of Embermount Volcano no longer drop loot
Patch 6.3 Released 11月15日 - [TRENDYENT] IAMISOM Balance/Features Amulet Vendor Event The magical-donkey-amulet-fairy has come to Etheria bearing gifts of powerful amulets! Visit him in the Tavern for a limited time!
Bug Fixes Eerie Buccaneer’s Bay Wyverns that spawn in the south spawner no longer get stuck Fixed pathing issues for the northeast spawners Spooky Ramparts: The purple spawner rings on roof spawners now display correctly Alchemical Laboratory: A section of the terrain is no longer invisible Sky City: Damage numbers no longer show up on invisible units after map victory Magus Citadel: North doors now open and close correctly Main Menu: Squire has been updated to properly display his wrist Users can no longer create a name with special symbols
Known Issues A significant delay can occur when loading into a map. The more items a player has in their item box, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.
扱いはDD2のDLCだな このコンテンツをプレイする為にはベースとなる Dungeon Defenders II がSteam上に必要です。 と書いてある ざっと見、お布施じゃなかろうか? $100 of in-game currency ($130 of total in-game currency) 4 Exclusive Hero Skins 4 Tower Skins designed by the Defense Council Exclusive “Dragonfall Defender” Title 少なくともゲーム内課金で130$分の商品があるらしいな!