【貼れ】MMLで鳴らすスレ in DTM【聴け】stage2
{チヂミじゃないよツヅミだよー orz
とりあえずnes基準で作ってみた。ほんとはOPN基準でやるべきかもなんだけどもねorz}
#TITLE <HYDLIDE3 フェアリーランド>;
#OCTAVE REVERSE;
#TABLE 0,<
(-48,0),8,(0,-48),8,(-48,0),8,(0,-48),8,(-48,0),8,(0,-48),8,(-48,0),8,(0,-48),8,
(-48,0),8,(0,-48),8,(-48,0),8,(0,-48),8,(-48,0),8,(0,-48),8,(-48,0),8,(0,-48),8>;
#TABLE 1,<
(0,127),8,(127,127),8,(127,96),8,(96,127),8,(127,96),8,(96,127),8,(127,96),8,(96,127),8,
(127,96),8,(96,127),8,(127,96),8,(96,127),8,(127,96),8,(96,127),8,(127,96),8,(96,127),8>;
t151
$%5@3 s0 o4 v15 k0 ns5
l8 q13 /:c4.crcrc<a4.arara f4.frfrfe4.erere d4.drdrd e4.erere /f4.frfrf g4.grgrg>:/<f4.frg4g a4.ararr>
l8 q15 e-4^16r16e-^2 d4^16r16d^2 c4^16r16c^2 f4^16r16g-^2 <g4^16r16g^2 >c4^16r16c^2 <d4^16r16d^2 g4^16r16g^2 >
l8 q14 c.c16c4rcrc<a.a16>e4c4<a4f.f16e4d4e4e.e16a-4a4b4 a.a16a-4g4g-4 d.d16d4rdrd f4.e4.d4
l16 >> adfcd<fa>cd<a>cdfcdf<< f4.e4.d4^1;
$%1@4 q16s0 o5 v5v,9 k0 ns5 na0,1
l8 g2egbagf4e^2 fgfe4a4>e4d4.^2< ad4.^dd-d e4b4g4e4 ad4e4f4g>c2<b2
l8 g2^gbagf4e4f4fgf4e4a4>e4d4.^2<ad2dd-de4b4.ag16f16e ad4efe4dc1
na0,0 r1r1r1r1 r1r1r1r1 na0,1
l8 g2rgbagf4e4f4fgf4e4a4>e4d4.^2 c2<b>c<ba^1> c4.<b4.>c4^2 na0,0r2na0,1 >c4.<b4.>c4^1na0,0;
$%1@4 q0s15 o5 v5v,9 k0 ns5
l8 g2egbagf4e^2 fgfe4a4>e4d4.^2< ad4.^dd-d e4b4g4e4 ad4e4f4g>c2<b2
l8 g2^gbagf4e4f4fgf4e4a4>e4d4.^2<ad2dd-de4b4.ag16f16e ad4efe4dc1
na0,0 r1r1r1r1 r1r1r1r1 na0,1
l8 g2rgbagf4e4f4fgf4e4a4>e4d4.^2 c2<b>c<ba^1> c4.<b4.>c4^2 na0,0r2na0,1 >c4.<b4.>c4^1na0,0;
{
}
$%1@1 s0 o5 v5v,9 k0 ns5
l8 q3 grrregbagfrerrrr fgferar>erdrrrrrr< adrrrdd-d erbrgrer adrerfrg>crrr<brrr
l8 grrrrgbagfrerfrfgfrerar>erdrrrrrr<adrrrdd-derbrraq6g16f16q3e adreferdcrrrrrrr
r1r1r1r1 r1r1r1r1
l8 grrrrgbagfrerfrfgfrerar>erdrrr2 crrr<b>c<bar1> crr<brr>crr1>crr<brr>crr1;
$%1@4 q16s0 o4 v9v,5 k0 ns5 na0,1
l4 e.gg. c.gg. c.aa.<b.>gg. f.aa.<b.>gg. c.aa.d.bb.> e.gg. c.gg. c.aa.<b.>gg. f.aa.<b.>gg. >c8c.d8d.e.e.^<
l8 b-b-b-b-b-b-b-b-aaaaaaaagggggggg>cccccccc dddddddd<b-b-b-b-b-b-b-b- aaaaaaaa>dddddddd<
l8 gggggggg gggggggg aaaaaaaa a-a-a-a-a-a-a-a- gggggggg aaaaaaaa >c4.<b4.a4^2 na0,0r2na0,1>>c4.<b4.a4^1;
$%1@4 q0s15 o4 v9v,5 k0 ns5
l4 e.gg. c.gg. c.aa.<b.>gg. f.aa.<b.>gg. c.aa.d.bb.> e.gg. c.gg. c.aa.<b.>gg. f.aa.<b.>gg. >c8c.d8d.e.e.^<
l8 b-b-b-b-b-b-b-b-aaaaaaaagggggggg>cccccccc dddddddd<b-b-b-b-b-b-b-b- aaaaaaaa>dddddddd<
l8 gggggggg gggggggg aaaaaaaa a-a-a-a-a-a-a-a- gggggggg aaaaaaaa >c4.<b4.a4^2 na0,0r2na0,1>>c4.<b4.a4^1;
$%1@4 s0 o4 v9v,5 k0 ns5
l8 q3 errgrgrr crrgrgrr crrararr<brr>grgrr frrararr<brr>grgrr crrararrbrrbrbrr>
errgrgrr crrgrgrr crrararr<brr>grgrr frrararr<brr>grgrr >ccrrddrrerrerrrr<
l8 b-b-b-b-b-b-b-b-aaaaaaaagggggggg>cccccccc dddddddd<b-b-b-b-b-b-b-b- aaaaaaaa>dddddddd<
l8 gggggggg gggggggg aaaaaaaa a-a-a-a-a-a-a-a- gggggggg aaaaaaaa >crr<brrarr2 r2>>crr<brrarr1;
{
}
$%1@2 x0,2 q15 s15 o7 v0v,2 k0 ns5 mp32,9,1,3,0
r1r1r1r1 r1r1r1r1 r1r1r1r1 r1r1r1r1
l8 na1,1 e-4.e-4ce-cf4e-d4c4d2.cdcfe-4d4c4. d2^<fgb->d4.c4.<b-4>c1<b1na0,0
r1r1r1r1 r1r1r1 r2 l16 na1,1 cdefgab>c na0,0 r1r1;
#X=l16 /:7r2.r8f8:/ r2.ffff /:6r2.b8f8:/ /:r4b8f8:/r2bbbbffff
r1r1r1r1 r1r1r1r2 bbbbbbf8 l8 r2rbaf r2rfbf /:3r2rbaf:/ r2rf16f16b4
rbfrb-frr rrrrb16b16b16b16f16f16f16f16 rffrffrr rrrrrrb16b16f;
l8o5q0v15%5@3s28,-7 ns0o4 $X;
l8o5q0v5 %2s20 ns0o4 $X;
{あんま面白くないかも。。。}