Catalystの最新ルールStrategic Operationsで線を引いた装甲の換装は1点5分です。 p.176 Armor that has been crossed out cannot be repaired. It must be replaced. p.183 Master Repair Table, Armor(部位ごと)、目標値修正−2、基本時間5分 per circle。
旧版ルールは BattleTech Compendium p.95 Repair Difficulty Table (2D6) Armor Damaged, Completed Repaired 6+, Partially Repaired 3~5, Effect of Partial Repair : 1D6 armor lost permanently, Time Required (in munites) 30 この場合破損量と関係なく装甲が破損された部位ごとに30分です。
Classic BattleTech Master Rules Revised Edition, p.91 Master Repair Table Armor (per location), Target Number Modifier -1, Partial Repair -, Partial Repair Effect -, Base Time (in minutes) 15 per box p.88 Armor "boxes" that are damaged must be replaced; they cannot be repaired. On the other hand, damage to internal structure can be repaired, unless a location's entire internal structure is destroyd, In this case, the entire location must be replaced.
p.92 TIME FACTOR. The time multipliers in the following table assume five laborers per Tech and a repair platform. Absence of the platform adds 1.0 to the time multiplier. Absence of an individual laborer adds 0.2.
p.92 MODIFIERS TO BASE TIME TO REPAIR. Technicial Skill = Multiplier / None or 1 = 2.0 / 2 = 1.0 / 3 = 0.75 / 4 = 0.5 / 5 = 0.4 / 6 = 0.33 / 7+ = 0.25
p.92 Repair rolls may only be attempted once per time required period on each damage area. 破損量と関係なく装甲が破損された部位ごとに30分です。腕のいいテックによって時間短縮。
FASA版 The BattleTech Compendium (1990年) p.62 REPAIR DIFFICULTY. Repair rolls may only be attempted once per time required period on each damage area. ...Note that, for example, if there are three BattleMech locations that need armor restoration, and two engine critical hits, the full time listed will be required for each of these five repairs - 690 minutes, total. (エンジンクリティカルヒット1回の修理時間は300分。)
p.148 TIME FACTOR. The time multipliers in the following table assume five laborers per Tech and the use of a repair platform. Absence of the platform adds 1.0 to the time multiplier. Absence of an individual laborer adds 0.2. Base Time Repair Modifiers. Training Level = Multiplier / 0 = 2.0 / 1 = 1.0 / 2 = .75 / 3 = .5 / 4 = .4 / 5 = .33 / 6 = .25
p.148 Repair rolls may only be attempted once per time required period on each damage area.
FASA版 BattleTech Compendium - The Rules of Warfare (1994年) p.95 REPAIR DIFFICULTY TABLE (2D6). Armor Damaged, Completed Repaired 6+, Partially Repaired 3~5, Effect of Partial Repair : 1D6 armor lost permanently, Time Required (in munites) 30
p.95 Players attempting to repair a BattleMech may only make one Repair Roll per damaged area during the time required to make that repair. ...For example, if 3 BattleMech locations need armor restoration and the engine took 2 critical hits, the player would need to devote 690 minutes (11.5 hours) to attempt these five repairs.
FASA版 BattleTech Master Rules (1998年) p.82 SCAVENGING AND REPAIR. p.83 Armor and Internal Structure. Armor "boxes" that are damaged must be relaced; they cannot be repaired. On the other hand, damage to internal structure can be repaired, unless a location's entire internal structure is destroyed. In this case, the entire location must be replaced.
p.86 MASTER REPAIR TABLE. Replacements, Armor (per location), Target Number Modifier -1, Partial Repair -, Partial Repair Effect -, Base Time (in minutes) 15 per box
p.87 Rush Jobs. Any technician with a Regular or higher experience level may perform a rush job. ...By reducing his experience level by 1, a technician can make a repair in one-half the usual time; a 2-level experience reduction enables him to make the repair in one-fourth of the usual time; and a 3-level experience reduction enables him to make the repair in one-eighth of the usual time. However, a technician performing a rush job doesn't have time to test the repair or installation before sending the unit to the field. To reflect this, the controlling player does not make the Technician skill roll at the time of the job. Instead, the roll is made during the next game that the unit participates in, the first time the component is used. 装甲の換装明示。破損量によって時間策定。急ぐ作業で時間短縮。
FASA版 MechWarrior RPG 3版(1999年) p.133 Repairs. Repairs to BattleMechs and other vehicles can be resolved using the Scavenging and Repair rules found in the BattleTech Master Rules (p.82). RPG3版にはメック修理ルールなし。
Catalyst版 Strategic Operation (2008年) p.175 REPAIR AND REPLACEMENT. p.176 'Mech, Armor: Armor that has been crossed out cannot be repaired. It must be replaced.
p.182 Rush Jobs: ...Any Technical Team with a Regular or higher Experience Rating may perform a rush job. To do so, they must voluntarily lower their effective Experience Rating for the duration of the rush job. By reducing its Experience Rating by one, a Technical Team can make a repair in half the usual time; a two-rating experience reduction enables them to make the repair in one-forth the usual time; and a three-rating experience reduction enables them to make the repair in one-eighth the usual time. If necessary, round up in all cases. A Technical Team performing a rush job doesn't have time to test the repair or installation before sending the unit to the field. To reflect this, the controlling palyer does not make the Technician Skill Check at the time of the job. Instead, the roll is made during the next game in which the unit participates, the first time the component is used.
p.183 MASTER REPAIR TABLE. Replacement, 'Mech. Armor (per location), Skill Modifier -2, Partial Repair -, Partial Repair Effect -, Time (in minutes) 5 per circle
Catalyst版 RPG A Time of War (2009年) p.259 USING EQUIPMENT. Repairs. For repair to BattleMechs and other vehicles, more detailed rules appear under Maintenance, Salvage, Repair and Customization in Strategic Operations (pp.166-199).