Softimage開発終了か 関係者はMAYA-FX等へ移籍
XSIは完全終了し、オリジナル開発者の多くがファブリックエンジンへ
MAYAはLuc-Eric他一部のSI開発者を引き受けてFXツールセットの改良、噂ではMBとの統合、SkyLineアーキテクチャ開発
Autodesk is renewing its effort on the Maya FX's toolset
SIは他全てシンガポールへ移行して終了
Chun-Pong以下コードを知らないローコスト部隊が引き継いだ
It's true that the team doesn't know the code as well as Luc-Eric
オートデスクはNDA契約の上で、1000人規模の会社に、MAXとMBをMayaに統合すると伝えている模様
SIはノータッチ=終了へ
ファブリックエンジンとは?
http://fabricengine.com/company/team/ XSIチームが再結集して開発しているソフト
Paul Doyle (Avid, Softimage)
Philip Taylor (3dsmax CAT、ICEキネマ開発者 Head of Animation at Softimage)
Helge Mathee (XSI有料プラグインmind thinkをつくったのちにオートデスクに入社
AutodeskR Masters Award Winner - Helge Mathee - Softimage受賞の天才)
Jerome Couture-Gagnon (伝説の非破壊Core Engineer。ICE, GATOR 、MAYAーSkyLineのアーキテクチャも担当)
これに今後Guillaume Laforge (ICE開発者)も加わる
SIのlagoa開発者(Thiago Costa )も現在は自分の会社でMulti-Optics というレンダラーを開発している
https://getteamup.com/ http://www.lagoatechnologies.com/
オートデスクはNDA契約の上で、MAXとMBをMayaに統合すると伝えている模様
SIはノータッチ=終了へ
http://forums.cgsociety.org/showthread.php?f=59&t=1068562 CGTalk > Main Forums > CG General Discussion
Reload this Page Rumor: Autodesk going to Kill 3Ds Max?
Autodesk is no longer going to develop 3dsmax and Motion Builder (self.vfx)
Recently at Siggraph 2012 LA, Autodesk invited a small group of industry leads from different
studios-the requirement being each studio had to have over a 1,000 employees-
to a behind doors meeting. They were told to sign NDA's and were let in. I wasn't one of them but I heard from a friend who went.
From what I heard Autodesk is killing Motion Builder and instead going to build it into Maya.
They also are no longer going to develop 3dsmax, at least on the animation side.
I was told they were going to focus on a single solution for animation which will be Maya based.
My friend wasn't sure if this meant for modeling as well since they only talked about animation,
so maybe 3dsmax is dropping dev for animation and focusing on modeling,
while Maya for animation.
They didn't say anything about XSI. They didn't say anything about XSI. They didn't say anything about XSI.
嘘つき野郎が
スレッドあぼーん推奨
このスレを消しましょう
イイね!
インターフェースチーム・・・
かなりショボい仕事なんじゃねえの?
大規模な制作であればある程インターフェースは直接作業スピードや効率に大きく影響するぜ
自動机が本気でmayaをXSI並みに使いやすくしようとしてるのか
はたまた自動机から独立する程の腕もなく
maya版ICEも失敗し、naiadの統合も微妙な結果で飛ばされたか